Technology
Mobile Apps
Native-feel apps from one codebase.
iOS and Android from a single codebase, with the store process, analytics, and updates handled.
Two stores, one build
Most apps do not need two engineering teams. One well-built codebase, compiled natively for iOS and Android, covers the ground — at roughly half the cost of doing it twice, with half the drift between platforms.
Native feel is non-negotiable: gestures, navigation patterns, and haptics follow each platform's conventions. A user should never be able to tell it was built once.
The build is the easy half. Submission, review, analytics, and the update cadence are where apps live or die — and they are included, not extras.
What you get
One codebase, both stores
A single React Native or Flutter build shipped to the App Store and Google Play, with platform-specific behaviour where it matters.
Native feel
Navigation, gestures, and animations that follow each platform's conventions. Sixty frames a second, or we do not ship it.
Store submission handled
Listings, screenshots, review responses, and the occasional rejection argued through. You sign; we do the rest.
Analytics from day one
Installs, retention, and the funnels that matter, wired before launch — because version one is a hypothesis.
How it runs
- 01
Scope
Screen list, flows, and integrations in writing. An app with eight screens beats one with thirty, every time.
- 02
Prototype
The core flow on a real device within three weeks. Feel is decided by thumbs, not by decks.
- 03
Build
Weekly builds to your test devices. Feedback ships in the next build, and the store listings grow alongside the app.
- 04
Launch and iterate
Submission, review, release. Then the analytics tell us what version two is — we do not guess.
- Codebase for iOS and Android
- 1
- To a prototype on your device
- 3wk
- Or it does not ship
- 60fps
- Store submissions handled for you
- 2
Questions
React Native, Flutter, or fully native?
One codebase for most apps — React Native or Flutter, chosen on your team's skills. Fully native only when the product genuinely demands it, and we will show you why.
How long does an app take?
A focused first version: eight to twelve weeks including store review. Scope decides; the specification says exactly.
Can you take over an existing app?
Yes, after a code review that tells you honestly whether to build on it or start again. Sometimes the honest answer costs us the work.
Who owns the app and the store accounts?
You do — code, store accounts, and analytics, all in your name from day one.
Ship the app
Bring the idea. We will bring the prototype.